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Mini VR Jam
May 14, 2017 @ 11:00 AM - 2:00 PM
We’re bringing together creative people from different fields to see if we can throw together a VR app that utilizes everyone’s talents in 3 hours or less. We’ll vote at the start if we want to build on our scene from last time or start a new one. We’ll have 2 HTC Vive’s set up with a barebones VR scene along with a few useful resources ready to go inside Unity. Then, we’ll use our time to form a plan and fill in all the content we can.
We need developers, 2D and 3D artists, musical talents, and anyone else willing to contribute their talents to a VR app, game, or experience. Do you know some cool, talented creatives? Invite them to sign up!
If you’re a developer or want to learn, you should come with Unity and SteamVR (Both free. See here and here) installed on your laptop and ready to go. Any questions – let us know.
Be sure to add a brief description of yourself to let everyone know how you can contribute.
Expect things to be a little rocky. 3 hours is an extremely small amount of time to decide on an idea, form a team with strangers, work towards a single goal, & deliver a slightly functional VR experience. But I think we can do it! On to the details…
We’ll have name tags to fill out with your name and relavent skills (e.g. Photoshop Vet, C# Programmer, Tilt Brush Artist, VR Newbie) I’ll give a 10 minute intro to SteamVR & the interaction system and a quick review of what we created last time.
We’ll form 1 or 2 teams based on what people want to work on (VR app, game, experience or build on our app from last time), then take 15 minutes inside our groups to decide on what to develop based on everyone’s 60 second pitch. Bring ideas!
This will leave us with 140 minutes to develop whatever we can. Just enough time to at lest test out an idea or concept for something that could be further developed in the future.
We’ll come together for the last 10 minutes to take a quick look at how far we got and discuss the plan moving forward.
Bring whatever tools you think could be helpful to create and contribute to a VR project. That could be 3DSMax, Photoshop, or paper & crayons.
Feel free to start discussing ideas here and now!